Voice chat is telecommunication via voice over IP technologies—especially when those technologies are used among players in multiplayer online games. Users might use either a VoIP engine system that is built into the game, or a separate program.
Video game consoles[ edit ] InSegaNet released the first voice-chat-compatible browser for the Dreamcast. This browser web integration became a standard in future game consoles.
Long-distance telephone programs such as Dream call were integrated within the browser. Other games such as Seaman and Alien Front Online included voice chat via the microphone.
InSony released the Network adapter for their PlayStation 2 video game consolewhich allowed voice chatting with a heet. InMicrosoft launched the Xbox Live service, which supports voice chatting.
Later, Microsoft required Xbox Live console game developers to integrate voice chat into their games and pikki chat a microphone and heet with the Xbox Live chat unit. While voice chat has become a big hit in console games, it also created problems such as griefing or the persistent harassment of other players online.
Voice capability presents the greatest risk of traditional cyberbullying and harassment. For instance, being used to send sexist and misogynistic communications towards female players. Portions of the audio contained graphic language.